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THUNDER WOLF: Projekt A
As my graduation project in 2024, I developed my first ever playable demo in Unreal Engine 5.4, from where I set out to make a prototype concept of Thunder Wolf and its gameplay basis.
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The Wolf Behind The Mask
After having a solid basis of what a more modern and different-looking Thunder Wolf would have, I set out to create my character in Blender and Character Creator 4.
The Gameplay
Once the modeling and design process had been completed, I imported my character into Unreal Engine 5. The next step was creating an immersive game world, for which I borrowed assets from Unreal's Scans Factory "Ancient Temple Ruins" enviroment. With some more gameplay and exploration implementations, I created the first layout for a Third Person Action-Adventure immersive experience, which would become the design archetype for the entire Thunder Wolf series.